I'm off to GameHoleCon this weekend, where I'm running a game of my own creation: A Troll's Life. In this game, all the PCs are trolls whose tribe was nearly wiped out by crusading dwarves, and they want revenge! Here's one of the six available PCs:

Urphex the Shadow, Troll Rogue 4

CE Large humanoid (giant)

Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +19


AC 18, touch 13, flat-footed 14 (+4 Dex, +5 natural, -1 size)

hp 109 (10d8+64); regeneration 5 (acid or fire)

Fort +12, Ref +10, Will +5

Defensive Abilities evasion, trap sense +1, uncanny dodge


Speed 30 ft.

Melee bite +12 (1d8+6) and 2 claws +12 (1d6+6)

Space 10 ft.; Reach 10 ft.

Special Attacks rend (2 claws, 1d6+9), sneak attack +2d6 plus 2 bleed


Str 23, Dex 18, Con 22, Int 10, Wis 11, Cha 6

Base Atk +7; CMB +14; CMD 28

Feats Intimidating Prowess, Iron Will, Precise Strike (+1d6 precision damage for melee attacks if you and an ally with this feat flank the same target), Shadow Strike (You can deal precision damage against targets with concealment), Skill Focus (Perception)

Skills Acrobatics +17, Climb +12, Disguise +9, Intimidate +10, Perception +19, Stealth +13

Languages Giant

SQ rogue talents (bleeding attack, stand up as a free action), trapfinding +2


Urphex has the intellect to master a very un-troll-like tactic: sneaking up on people. Urphex enjoys attacking from surprise and likes to lurk out of sight. He looks down on straightforward combatants such as Tar-Thuul and Maggrak, although he relies on their headstrong attacks as a distraction. Urphex is small for a troll, and sensitive about his size. He is good friends with Vekk and enjoys working alongside him. He likes to pick on Pathdrel, but must be more careful about doing so with Pathdrel’s strange new command over fire.