My third freelance project for Paizo Publishing, the Pathfinder Society scenario 4-07 Severing Ties, was released several days ago. It received surprisingly few changes in development, which I take to mean that I've turned over solid work that needed little by way of rewriting--good news, as I love working for Paizo and look to do more of it.

One observation about my Paizo adventures: I've already run Severing Ties more than my other two Paizo adventures. I ran my first adventure, Tide of Twilight, in a pre-submission playtest (playtesting is a critical component of adventure design, which basically allows players to shine spotlights on glaring holes in your carefully-crafted work) and once after its release. I ran my second adventure, The Temple of Empyreal Enlightenment, only for the playtest; I haven't yet run the released version. But I've run Severing Ties twice already (three times if you count its playtest), and plan to run it again soon.

It's a little bit disconcerting to run one of my adventures post-release, because at that point I can't fix any of the nagging bits that I see. These nagging bits--or at least, a general description of them and what it means for adventure design--will probably show up as a future blog post.