Showing category "Torg" (Show all posts)

Transparency in Games and the Torg Decision

Posted by Ron Lundeen on Friday, October 9, 2020, In : Torg 
One of the way Torg feels different than a lot of other RPGs is in its transparency. Simply put, mechanical information (such as the difficulty of a check) isn't secret. Here's how the game's rulebook puts it:

Mechanical information isn't meant to be secret in Torg Eternity. How many Possibilities a foe currently has, what an enemy's various defenses are, and what modifiers apply any given DN [Difficulty Number] should all be apparent or freely shared if the players ask. All four s...
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More Torg Writing!

Posted by Ron Lundeen on Saturday, July 6, 2019, In : Torg 
Hey, my contribution to the upcoming Torg Kickstarter has been revealed and unlocked! Pick up the new box detailing the fantasy realm of Aysle to get my adventure!
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Torg Living Land is Live!

Posted by Ron Lundeen on Wednesday, March 28, 2018, In : Torg 
Hey! I wrote an adventure for the Living Land realm of Torg, and I got to see it established--and surpassed--as a stretch goal in the first couple of hours of the Kickstarter. The Living Land Kickstarter is ongoing, and looks to have a lot of great stuff. To be honest, I always considered the Living Land the least interesting of the cosms, but this new incarnation is packed with adventure and is a great place to set an entire campaign of its own. The Kickstarter is here.

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Torg as a Game

Posted by Ron Lundeen on Wednesday, October 11, 2017, In : Torg 
I've recently had a revelation about Torg that I wanted to share: it doesn't play like an RPG, but like a board game or card game.

One of the defining features of RPGs, particularly those like Dungeons and Dragons or Pathfinder, is the fluid start and stop positions, and preserving your state from game to game. Say you finish killing a bunch of kobolds in the Caves of Chaos and you know there's a minotaur in the caverns up ahead. You look at the clock, realize it's past 11 pm, and everyone dec...
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Torg Kickstarter is Live!

Posted by Ron Lundeen on Wednesday, May 31, 2017, In : Torg 
I'm super excited that the Torg Kickstarter has begun...and it's crushing all its stretch goals quite handily! The storm has a name...and it's a popular one, apparently!
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Torg is Coming!

Posted by Ron Lundeen on Tuesday, November 15, 2016, In : Torg 
The Torg quick-start rules are coming soon! I've been trying to get these through demo and playtest channels, without luck--but it seems like we'll all be able to get them shortly!

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Posted by Ron Lundeen on Tuesday, August 9, 2016, In : Torg 
I just got back from GenCon 2016, an exciting and game-packed long weekend. Although I had many fun games--some of which I'll touch on in future blog entries--the highlight for me was the chance to slip into a sold-out game of Torg.

I've been a fan of Torg since the 90s, and the news that Ulisses Spiele was relaunching the game put me into a tizzy last year. News has been slow, however, until last week. Although the rulebook is very sparse (only 31 pages, akin to a quick-start set of rules) an...
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About Me

I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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