I’ve been designing gyers, a new ancestry of honorable and reclusive vulture-people. I finished their introduction and base statistics, so now I’ll turn to their heritages. 

Heritages aren’t a thing in the Pathfinder First Edition version of gyerfolk, so that’s something to consider anew now. I could look at different kinds of vultures, maybe, or different habitats of vultures, but I think I want to try something a little bit different to differentiate their heritages: their hatching. Some of this might be habitat-based, but other aspects of the hatching might be cultural. And they must be roughly equivalent in power, too. Here are the heritages I came up with:


You hatched from an egg warmed by carrion carefully placed by your elders. This is often the case for gyers whose parents are missing or killed, and who can’t keep their eggs warm on their own. Your gruesome hatching provides you with an unmatched resistance to disease. You gain a +2 circumstance bonus on saving throws against diseases, and when you roll a saving throw against a disease from something you’ve ingested, you get the outcome one degree of success better than the result of your roll. 


You hatched during a moonless desert night, an inauspicious time during which gyers try to avoid allowing their chicks to hatch. You gain low-light vision. Other gyers who know you were night-hatched tend to be wary of you.


You hatched into a nest concealed in the reeds at the edge of an oasis, or in a similar region with a profusion of plant life. You learned to smell your surroundings before you could see, and your powerful sense of smell has never left you. You gain a special sense: imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine the location of a creature, but it remains hidden if you can’t otherwise locate it with a precise sense. In addition, you can use vegetation to your advantage, and you gain a +2 circumstance bonus to Hide when you are concealed by vegetation.


You hatched from an egg that received a higher than usual amount of sun. Abundant direct sunlight kills gyer chicks, but you were born with additional protections against heat. You gain fire resistance equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less extreme for you (incredible heat becomes extreme, extreme heat becomes severe, and so on).


Regardless of the circumstances of your hatching, you were raised by the enigmatic seers, or vakrahs, of the gyers. Vakrahs observe the cycles of death and rebirth, and are particularly charged with tending the spiritual well-being of a gyer flock. Even before you could speak or fly, you learned to view the life force that surrounds all creatures. You know whether any creature you see has the doomed, dying, or wounded condition, and what the value of that condition is.