Browsing Archive: April, 2015

A Timeworn/Legacy Quality

Posted by Ron Lundeen on Tuesday, April 28, 2015, In : Work with Other Publishers 
So I haven't yet been able to dig through my latest Paizo publications and compare them on a close basis with my turnovers. I did notice that each of the three tombs I submitted for Tombs of Golarion included a 300-word sidebar detailing the burial customs of each of the three cultures I touched on (Kellids, Yamasans, and Rahadoumi), but these sidebars didn't make the final cut. I hope they show up somewhere else, although I suppose a Burial Customs of Golarion book is not likely.

I had an int...
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Done with the new AP Chapter!

Posted by Ron Lundeen on Monday, April 27, 2015, In : Work with Other Publishers 
So, today is my turnover date for my latest AP chapter. I was told I could have another week or so if I needed it,, but I wanted to get it done and out the door. I've got yet another freelance gig that's due on the 11th, and I wanted to be able to turn to that.

What were the last few days like? Pretty hectic.

I took a look at my saved files for The Choking Tower, and that adventure had a lot more still outstanding words on the Friday before my turnover was due--I remember that weekend being a p...
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A Perilous Campaign Idea!

Posted by Ron Lundeen on Wednesday, April 15, 2015,
Although I write products for the Pathfinder RPG on the assumption that people are using the standard rules, I almost never use the standard rules in the campaigns I run. I'm constantly tinkering with variant rules and inflicting them on my players. Mostly, that's good; I like ramping up the power of the enemies and the characters both. For example, in the Shattered Star adventure path I'm running, I'm using allowing my players to use some lightly modified gestalt rules--each character gets t...
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About Me

I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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