Browsing Archive: July, 2014

Things to do in Fifth Edition when you're dead

Posted by Ron Lundeen on Thursday, July 17, 2014,
I got to play an awful lot of the 5th edition of Dungeons and Dragons last weekend--about 20 hours in total. A few months ago, I had given up on an earlier playtest version of the edition as being "not complete enough to really play," and I'm pleased to see that has been fixed (obviously) for the final release.

I made a stalwart human fighter named Harald Knauf. He lasted less then one combat. I got to make only 4 rolls with him: an initiative check (which he rolled reasonably well, but was sl...
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Posted by Ron Lundeen on Thursday, July 10, 2014, In : Work with Other Publishers 
Last weekend, I was able to make it to my first ever PaizoCon, the convention held every year in Seattle by Paizo Publishing. I was able to play in some very fun games run by Paizo employees, and attended several seminars about how to improve my writing and the state of third-party publishing. Perhaps best of all, I was able to sit down with several of my developers and talk about what they liked that I did, what I could do better, and how I can get more work from them in the future.

Also, I s...
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About Me

I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.


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