Browsing Archive: January, 2012

"Six Griffons Haunt" in print on

Posted by Ron Lundeen on Friday, January 13, 2012, In : Announcements 
I've finally negotiated the print process, and you can now order "Six Griffons Haunt" in print, to hold in your very hands: It'll be another few days before I get print versions available at as well, but that's coming soon. Now that I have this figured out, the lag between product .pdf availability and print availability of all of our products will be much shorter.
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"Make Haste!" Adventure Design Article in Kobold Quarterly

Posted by Ron Lundeen on Sunday, January 8, 2012, In : Work with Other Publishers 
I developed a new mechanic for an adventure I wrote for Headless Hydra Games (Wreck of the Keening Crone) called "Haste Points." The adventure is fundamentally a race, and the faster the PCs hustle in early encounters, the easier they find the later encounters to be. I thought this mechanic could be generalized as a useful tool for GMs designing time-pressure adventures. I proposed it as an article to Open Design and they accepted it for their Kobold Quarterly magazine.  It's called "Make Has...
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About Me

I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.


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