I just saw one of my most delightfully positive reviews ever, for PFS7-27 Beyond Azlant Ridge. Here are some quotes from it:

"Events towards the end of the mission are incredibly cinematic, to the point that I would close my eyes and smile imagining what the GM described like when I was a kid. It was a thrill to the imagination that all scenarios should aspire to. Magnificent.

[...]

This scenario also does something with encounters that is as vital a design element as it is rare: each encounter can potentially grant long-lasting negative status conditions to the players, such that challenge might increase over time, and the players get 'worn down' beyond simple expenditure of resources. This is how a good dungeon crawl works, especially in PFS where wands of cure light wounds are practically limitless. The post combat "I use 6 charges off my wand and am hunky-dory" completely kills the suspense in the vast majority of missions. This scenario does not suffer from that problem in the least.

[...]

Overall, the flaws in this scenario are minor, and its virtues are just brilliant. I feel like I just took a Master's class in scenario design."

The reviewer also addressed the scenario's difficulty, which other reviewers and forum posters noted, as follows:

"There is one more thing I think worth saying: this scenario is very difficult. [...] Frankly, I wish a more even percentage of scenarios were truly wicked in terms of difficulty, but I'll just have to settle for the rare gem like this that requires my party to pull out their A-game. I love hard scenarios, because they're the ones that leave me with a sense of backstory. They're the ones I remember for years afterwards. They're the ones that my friends and I tell stories about our wily tactics that just barely saved the day. For those that can't handle the possibility of losing, either avoid this scenario or learn courage."

I'm glad this was so well-received!