Just dropping a note to talk about some new gaming we're starting. Apart from some excited kickoffs to the new Pathfinder Adventure Card Game Mummy's Mask set, I've gotten a group together to start the legacy board game Seafall tonight. I've heard good things about it, and I'm particularly interested to see how a board game can tell a narrative story; that is, how the designer can act as "Dungeon Master" for players of the game all over the world.