Browsing Archive: January, 2020

Tools for Mapping

Posted by Ron Lundeen on Saturday, January 25, 2020, In : RPGWriterTips 
We've been talking a lot about mapping here in Paizo: what makes a good encounter-level map (like a dungeon, or a starship) and what doesn't. Most of us spend time redrawing at least some maps we get it, and doing that well is important. After all, we don't want to replace a map that isn't in good enough shape to go to a cartographer with a different map that isn't in good enough shape to go to a cartographer, but for different reasons. So we've been talking about standards.

To be clear, this ...
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The Hidden Bestiary!

Posted by Ron Lundeen on Tuesday, January 21, 2020, In : RPGWriterTips 

I’ve got a point to make about something tricky in Pathfinder, but first let me give you three new statblocks for mythological creatures.

Nephilim

Giants descended from deities in ancient times, nephilims are all but extinct today. They resemble enormous, noble humanoids with feathery wings, handsome features, and a crown of bone horns growing from their heads. Masters of magical essences and the arts of war alike, nephilims are gracious in peace and fearsome in battle.

Nephilim Hero Cr...


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Looking Over Changes: The God-Host Ascends

Posted by Ron Lundeen on Tuesday, January 14, 2020, In : RPGWriterTips 

One of the most exciting times for a freelancer is seeing the final product of the work you wrote. For me, there’s something indescribably satisfying about holding something in my hands that has the words I wrote on a printed page. This is also a good time to look over the product and see what your developer and editors changed! This helps you align future work to what they want.

First and most importantly, realize that not every change is due to a mistake. A freelancer can do everything abs...


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Placing Art

Posted by Ron Lundeen on Thursday, January 9, 2020, In : RPGWriterTips 

I talked a lot in my last two blogs about all the things to do with adventure text when you’re done with it. One of the last steps I do here at work when I’m done developing an adventure is to write up an “art brief.” This is the direction for the pieces of art to appear in the text. There are a couple things to keep in mind when doing this, and I’ll talk about the first one today: where to place your art in the adventure. 

Note that you’ll be ordering art before you layout your ad...


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I'm Writing an AP in Front of You, Part 28 of 28

Posted by Ron Lundeen on Wednesday, January 1, 2020, In : RPGWriterTips 
I'm finally at the end, both of this project and of the year (and the decade)! There are dozens of teeny steps I've taken with my final text, and I still have more to do, but I wanted to lay them out for you to answer the question: "I've written an entire adventure path, now what?"

Now, it's got to get into a publishable product people can buy and use and play. If you're freelancing for another company, you just send it in and your job is done. If you're publishing it yourself--like I'm doing-...
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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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