Browsing Archive: September, 2019

I'm Writing an AP in Front of You, Part 9

Posted by Ron Lundeen on Thursday, September 26, 2019, In : RPGWriterTips 

So I’ve been throwing out names as they come up (for example, the town in Chapter 3 is Fallinghollow), but I now want to be a little more definitive about this. What is the region going to be called? What will the towns be called? And, perhaps most importantly, what is the entire adventure path going to be called?

Naming adventure paths is hard. Here at Paizo, adventure paths are almost all my small team does, and all of us agree that finding a good, evocative name for an entire adventure pa...


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I'm Writing an AP in Front of You, Part 8

Posted by Ron Lundeen on Tuesday, September 24, 2019, In : RPGWriterTips 
Let me get right to it: below is my entire 3rd level adventure for my adventure path! I'm 1/20th of the way done! It's right near 1,500 words, and therefore my target length. I dropped this text into my layout program (a free product called Scribus) and see that it's just a few lines shy of 3 pages. That seems perfect. Here it is!

Chapter 3: The Cat’s-Paw Deception (3rd)

The heroes returned the missing scholar Gendal to his home in Fallinghollow, but the forest town of Fallinghollow has troub...


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I'm Writing an AP in Front of You, Part 7

Posted by Ron Lundeen on Thursday, September 19, 2019, In : RPGWriterTips 
Every writer hits a point of "Oh, crap. Word count!" at some point. Sometimes it's that you're done with a project and don't know how to fill the rest of the words you've been assigned. Much more often, it's when you realize that you have many, many more words than your word count allots to you. This latter problem isn't so bad; it forces you to refine your presentation, picking only the best and clearest words. It's really hard to kill words, but being forced to do so makes for better projec...
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I'm Writing an AP in Front of You, Part 6

Posted by Ron Lundeen on Tuesday, September 17, 2019, In : RPGWriterTips 
Last time in my series of posts about designing a whole Pathfinder Second Edition adventure path from scratch, I worked out a robust outline for the 3rd chapter, which amounts to an adventure for 3rd level characters that will get them to 4th level. I'm now doing the same for 16th level, because I wanted to jump into this for a low-level adventure and a high-level adventure.

The 16th-level thinking and ultimate outline is below. But I don't want to bury the takeaway of this exercise at the bot...
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I'm Writing an AP in Front of You, Part 5

Posted by Ron Lundeen on Thursday, September 12, 2019, In : RPGWriterTips 
Welcome back! My last post described one adventure in my adventure path, Cat's-Paw Deception, for 3rd-level characters. That outline isn't quite yet done, because the adventure doesn't yet have any treasure. Fortunately, the Pathfinder Core Rulebook makes choosing treasure easy. Page 509 provides that a 3rd-level adventure should give out a total of 500 gp of treasure. This breaks down as 2 Level 4 permanent items, 2 Level 3 permanent items, 2 Level 4 consumable items, 2 Level 3 consumable it...
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I'm Writing an AP in Front of You, Part 4

Posted by Ron Lundeen on Thursday, September 12, 2019, In : RPGWriterTips 
Okay! Enough of the overview planning and such. Let me tackle a couple of the 20 adventures in this adventure path (one level's worth of encounters) to see what that takes. I'll pick, semi-randomly, Level 3 and Level 16. This gives both a low and a high level, and both levels work fine in isolation--that is, I'm far enough away from the Level 1 start of the adventure path and the Level 20 conclusion of the adventure path that I don't need to worry quite so much about the details of the meta-p...
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I'm Writing an AP in Front of You, Part 3

Posted by Ron Lundeen on Monday, September 9, 2019, In : RPGWriterTips 
I'm continuing the adventure path design! With a powerful villain now in play, it's time to think about lesser minions and lieutenants that will serve as the foes for lower levels, leading into the final fight against Treerazer. 

So let's think about sub-villains, and the foes the heroes will face at lower levels.

I've already boxed myself in a bit with my super-short word count, as I can't rely on lots of lengthy stat blocks for villains with class levels--or, as Pathfinder Second Edition uses...
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I'm Writing an AP in Front of You, Part 2

Posted by Ron Lundeen on Tuesday, September 3, 2019, In : RPGWriterTips 
More planning for my adventure path! I'm not thinking at a high level about art and maps. These are both important to any product, but they require separate skills; people who can do both well are rare and should be treasured. They both have some wildly different costs.

Art comes in two general types for the third-party publisher: custom and stock. Custom art is made to your specifications, and is a lot more expensive. You'll get exactly what you need in art, and your art piece will be unique...
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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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