Browsing Archive: October, 2019

I'm Writing an AP in Front of You, Part 17

Posted by Ron Lundeen on Thursday, October 31, 2019, In : RPGWriterTips 
Warning! This post is long, because it includes 10 percent of an entire adventure path!

Last time, I talked about how I had to do some creative thinking to fill out the 17th level adventure. In building the 5th level adventure, I found I had way too much cool stuff I wanted to pack in. A hobgoblin/barghest thieves guild, a sinister alchemist, and salt miners all working for the secretive devil cult, plus a raid on the devil cult in the Owlbear House, and mind-controlling vampires, and plots ag...
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I'm Writing an AP in Front of You, Part 16

Posted by Ron Lundeen on Wednesday, October 30, 2019, In : RPGWriterTips 
I've been working on a couple different components of my adventure path at once: the pieces that are urban and focus on the devil activity. This is something of a side quest; the main thrust of the adventure path is about evil fey and demons, after all. But a devil-focused, urban, intrigue-based subplot allows players who really like that type of adventure to shine, and gives the whole adventure path some variety.

I've been specifically working on the 5th-level adventure (which introduces the ...
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Sparwell Lodge is Here!

Posted by Ron Lundeen on Friday, October 25, 2019, In : Announcements 
My second Pathfinder Second Edition product with Rogue Genius Games is now out! You can get it right here. It's called the Ghosts of Sparwell Lodge, a haunted-house adventure for 4th level characters. This is a reworking of my Pathfinder 1st edition adventure Six Griffons Haunt (my first Run Amok Games product!), which is itself a reworking of a D&D 3.5 edition adventure I wrote called The Haunted House of bin-Khadij. Each time the adventure has grown and been refined a bit more, and I'm very...
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I'm Writing an AP in Front of You, Part 15

Posted by Ron Lundeen on Thursday, October 24, 2019, In : RPGWriterTips 
So, I've now got my first three adventures done, and they do sort of what I wanted when I outlined this; the heroes are getting their first taste of troubles, and relying on NPCs a lot (in particular, the scholar Gendal). I ended that by pointing to a place called the Wailing Grove, and someone named Nelthek Sharpleaf (which isn't a very viking-themed name, so I'm already planning to change it to Njoln).

Looking back at my outline, I see that levels 4 to 7 were the ones where I want the heroes...
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I'm Writing an AP in Front of You, Part 14

Posted by Ron Lundeen on Tuesday, October 22, 2019, In : RPGWriterTips 
So, I've got the 1st level adventure, and I've got the 3rd level adventure. Now I need to connect them by filling in the 2nd level adventure. I look at how the first adventure ends (an arboreal has killed a duergar from the Wastingdeep Mine, the scholar Gendal is kidnapped) and how the third adventure begins (upon returning to Fallinghollow with Gendal, stuff happens) and see that the second adventure is about rescuing Gendal from duergars. That seems like a dungeon crawl to me, and having th...
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I'm Writing an AP in Front of You, Part 13

Posted by Ron Lundeen on Thursday, October 17, 2019, In : RPGWriterTips 
Last time, I presented the first adventure in the adventure path I'm writing. Today, I want to talk about how to end it. I haven't yet put this together, because I think it will depend a lot on how the 19th-level adventure goes, but I want to put down some thoughts about the 20th level finale of this campaign.

* It need not have 12 encounters. I've been building every chapter with 12 encounters to make sure there's enough experience for the heroes to level up for the following chapter. Since t...
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I'm Writing an AP in Front of You, Part 12

Posted by Ron Lundeen on Thursday, October 10, 2019, In : RPGWriterTips 
Okay! Here is the entire 1st level adventure. This is how the Heartwood Blight Adventure Path will kick off!

Chapter 1: Raiders of Fallinghollow (1st level)

The heroes all begin in the town of Fallinghollow, a small community in the Northfells of about 1,000 people. It’s best if the heroes have some connection to this town, such as by being from there, or having recently moved there. They might be connected to Headman Sigrir, the town’s efficient and no-nonsense mayor; Sheriff Arskej, who i...


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I'm Writing an AP in Front of You, Part 11

Posted by Ron Lundeen on Tuesday, October 8, 2019, In : RPGWriterTips 
Now that I'm 11 posts into this project about writing an entire Pathfinder Second Edition adventure path, I'm ready to start! That is, I'm ready to take a look at how I'm going to design the first adventure, which will launch this adventure path right. The start of an adventure path needs to do these things:

* Establish the Theme. The way the adventure path feels should be established in the first adventure. If the adventure path is going to be a gritty, urban, noir theme, the first adventure ...
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I'm Writing an AP in Front of You, Part 10

Posted by Ron Lundeen on Thursday, October 3, 2019, In : RPGWriterTips 
Okay! Now that I've got some names I can plug in, let me finish up the 16th level chapter I outlined earlier. This is a bit long, 1,600 words rather than 1,500, but I can trim it up a bit when I ensure it's connected to the 15th level adventure that comes before it and the 17th level adventure that comes after it, which I already know is going to be an urban adventure culminating against the pit fiend Balzzevarian, which I set up here.

Chapter 16: Monastery of Frozen Stone (16th level)

The hero...


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Name Checks

Posted by Ron Lundeen on Tuesday, October 1, 2019, In : RPGWriterTips 
I'm taking a quick step away from my lengthy blog series where I'm writing an entire adventure path to talk about names. More specifically, I'm talking about how you check them. Here's what I do, whether I'm writing something myself or developing an adventure for someone else. At some point near the end of the writing/development, you're going to want to run your document through a spellchecker. Have a Google window open at the same time. For each proper name you find, before hitting "Accept,...
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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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