Browsing Archive: May, 2019

Jargon in Your Games

Posted by Ron Lundeen on Wednesday, May 29, 2019, In : RPGWriterTips 
I had a great PaizoCon last weekend. It felt more relaxed than last year, even though I participated in more panels, because I chose to "run" laid-back games of the revised Pathfinder Adventure Card Game rather than typical RPG sessions. As a big fan of the previous edition of the PACG, and the related modern-day game called Apocrypha, I was eager to give the revised PACG a try. I was a bit worried, because "old" PACG uses a lot of natural language on the cards, but Apocrypha uses so many sym...
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My PaizoCon 2019

Posted by Ron Lundeen on Wednesday, May 22, 2019, In : Paizo 
We're gearing up for another great PaizoCon, where the company plans to show off a lot of the Starfinder Beginner Box, the revised Pathfinder Adventure Card Game, and (of course) Pathfinder 2nd Edition. Here's what I'll be doing:

Friday 5/24
8:15 am to 10:45 am: Helping with registration and handing out swag bags
11:00 am to 12 noon: Secrets of Golarion seminar (Cascade 13)
12 noon to 1 pm: Dungeon Dissection seminar (Cascade 13)
2 pm to 4 pm: Helping out at the Delve
4 pm to 5 pm: Solving Puzzles ...
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Final Push for the Gauntlet!

Posted by Ron Lundeen on Friday, May 17, 2019, In : Announcements 
Sunday is the Gauntlet, the board game event for charity I'm participating in (along with the spectacular Joe Pasini, Katina Davis, and Whitney Chatterjee, we make Team Paizo). Please consider donating at at this link!
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Hand It to Your Players

Posted by Ron Lundeen on Tuesday, May 14, 2019, In : RPGWriterTips 
Many adventures use player handouts: things the GM prints and hands to the players to look at. I'm personally a big fan of these, and an adventure can't have too many of them. They immerse the players in the adventure in a tactile way. But what materials make for a good player handout? What good are they? There are many answers!

* Art. First and foremost, player handouts are designed to be looked at. Although it's possible (and, in fact, common) to have a text-only player handout, it should st...
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Freelancing Process 4 of 4: After You're Done

Posted by Ron Lundeen on Friday, May 10, 2019, In : RPGWriterTips 

Hey! If you've liked this blog series (or my blog in general), please consider donating to the Gauntlet, a charity board gaming event I'm participating in on May 19th. The link is here: https://thegauntlet2019.causevox.com/RonLundeen

Rather than talk about the nuts and bolts of rules and adventure design, I'd like to take a step back and talk about freelancing for a bit: specifically, some thoughts around freelancing RPG work for another company. This is the fourth in a series of four blog pos...


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Freelancing Process 3 of 4: When It All Goes Wrong

Posted by Ron Lundeen on Tuesday, May 7, 2019, In : RPGWriterTips 

Rather than talk about the nuts and bolts of rules and adventure design, I'd like to take a step back and talk about freelancing for a bit: specifically, some thoughts around freelancing RPG work for another company. This is the third in a series of four blog posts on this topic.

It’s not uncommon for something to go wrong during your writing. Here’s how to handle some of the common problems that come up; nearly always, it involves talking to your developer (the person who assigned the pro...


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Freelancing Process 2 of 4: Day Planner

Posted by Ron Lundeen on Friday, May 3, 2019, In : RPGWriterTips 

Rather than talk about the nuts and bolts of rules and adventure design, I'd like to take a step back and talk about freelancing for a bit: specifically, some thoughts around freelancing RPG work for another company. This is the second in a series of four blog posts on this topic. 

Once you’ve gotten your assignment, understood its scope, and signed (and returned) a contract, it’s time to dig in! But how?

Schedule Your Days. I’ve written before about how important it is to know your writi...


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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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