Browsing Archive: July, 2019

My GenCon Schedule!

Posted by Ron Lundeen on Friday, July 26, 2019, In : Announcements 
Hey, I have my GenCon schedule finalized at last! Generally speaking, you can find me at Paizo's booth in the Exhibit Hall during Exhibit Hall hours, talking about our new edition. I have lots to say about it, so come by!

I'm also presenting in three panels. These are all in ICC:212, the Paizo seminar room (which is the same seminar room as last year).

Thursday, August 1st
In the Exhibit Hall pretty much the whole time it's open. There will be long lines for our new book!

Friday, August 2nd
Dungeo...
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Feeding the Fandom

Posted by Ron Lundeen on Tuesday, July 23, 2019, In : RPGWriterTips 
When you're writing an adventure, don't think of yourself as writing a book for a casual reader (despite the fact that many of your readers will, in fact, be casual readers). Instead, think of yourself as writing for your fandom: a group of people who will dissect everything you provide, question it, review it, and build on it all on their own. This means you should keep a few things in mind:

* Make motives crystal clear. When an NPC does something, spend the words to make sure you're clarifyi...
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Converting Adventures

Posted by Ron Lundeen on Friday, July 19, 2019, In : RPGWriterTips 
I've done a fair amount of adventure converting this year, to and from Pathfinder First Edition, Pathfinder Second Edition, Starfinder, and Dungeons and Dragons. I thought an overview about how I approach an adventure conversion would be helpful. I've broken this into nine steps. I'll use "native" for the original rules set and adventure, and "target" for the new rules set and adventure you're producing.

First, read the whole thing. Mark it as you go along for strange things that were expressl...
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Map Duplication

Posted by Ron Lundeen on Tuesday, July 16, 2019, In : RPGWriterTips 
I now have a couple projects in the works that use the same dungeon map twice. Earlier in an adventure (or in an earlier adventure), the heroes go through the dungeon. Later, they come back to it, and go through it again. Why on earth might I do such a thing? A few reasons:

* Familiarity. A reused map takes away some of the burdens of exploration (in the parlance of my prior blog post, the heroes jump right to phase two), allowing more focus on the events at hand.

* Encourage In-Game Thinking. ...
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Three Phases of Dungeon Exploration

Posted by Ron Lundeen on Friday, July 12, 2019, In : RPGWriterTips 
I've said for a long time that there are three phases of dungeon exploration as a player:

First, you are just entering the dungeon, and you don't have any solid information about its scope, denizens, or dangers. (This is the phase when players tend to be the most paranoid, checking carefully for traps, and so on.)

Second, you have a sense of the scope of the dungeon, but you haven't yet "mastered" it; there's still several unknown areas and, most importantly, you haven't yet encountered the "bo...
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How I Wrote 15,000 Words in Two Days

Posted by Ron Lundeen on Monday, July 8, 2019, In : RPGWriterTips 
I'm back from vacation! I hosted a family reunion over the week of the 4th of July at my house. And I had an adventure milestone (of about 17,000 words) due the following Monday: today. If I'd been more rigorously scheduled, I would have finished this milestone before my vacation. But I had fewer than 3,000 words together when my family all arrived. I had grant plans of working a few late nights during the reunion, but those opportunities, unsurprisingly, vanished. All I had time to do during...
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More Torg Writing!

Posted by Ron Lundeen on Saturday, July 6, 2019, In : Torg 
Hey, my contribution to the upcoming Torg Kickstarter has been revealed and unlocked! Pick up the new box detailing the fantasy realm of Aysle to get my adventure! https://www.kickstarter.com/projects/ulissesspiele/torg-eternity-aysle
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About Me


I'm Ron Lundeen, developer for Paizo, Inc., active gamer, and RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Raging Swan, Open Design, Headless Hydra Games, and Rite Publishing. I'm still taking freelance writing assignments, but also focusing on writing for Run Amok Games.


 

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