Browsing Archive: September, 2018

At the Forefront of Adventure

Posted by Ron Lundeen on Tuesday, September 25, 2018, In : Paizo 
I don't think I mentioned this, but with the departure of the fantastic Crystal Frasier from Paizo about two months ago, I've stepped into her work. Instead of handling the backmatter for adventure path adventures, I'm handing the adventure path adventures themselves! It's a very different style of work--a series of single month-long projects instead of rapid-fire multiple-things-in-a-week projects, but I like being able to really dig in to these adventures.

I did the development on Cradle of ...
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Starships You Fly Around In

Posted by Ron Lundeen on Friday, September 21, 2018, In : Paizo 
I've been doing a lot of writing for Starfinder, and that means a lot of designing starships. I've become pretty comfortable with the rules for this, which are different from (but overlap in some interesting ways with) the design of monsters. This is particularly noteworthy because I've been designing quite a few monsters that are so big they fly around in space and function just like enemy starships.

Starship-sized monsters are super interesting, but they pose a design challenge: they've got ...
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An Interview about Against the Aeon Throne!

Posted by Ron Lundeen on Tuesday, September 4, 2018, In : Paizo 
Apologies for the long vacancy--working at Paizo is as fantastic as it is busy!

I was recently interviewed for my adventure "The Reach of Empire," the first adventure in Starfinder's Against the Aeon Throne adventure path. I had a lot of fun writing it, and I get to talk a bit about the adventure and a lot about working for Paizo in the hour-long interview here: 

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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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