Browsing Archive: December, 2018

Illusions of Choice

Posted by Ron Lundeen on Wednesday, December 12, 2018, In : RPGWriterTips 
There's a bit of misdirection involved in all RPGs. The core misdirection is that the PCs need to feel that they might not win each confrontation, but end up winning nearly all of them. Success shouldn't be automatic, of course, but it should feel a lot more unlikely than it actually is. This misdirection falls on the GM a lot of the time (for example, to play up how fierce an ogre is when the PCs can easily defeat it, by the numbers) and the game system a lot of the time (to provide, for exa...
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How to Build a Sandbox

Posted by Ron Lundeen on Monday, December 10, 2018, In : RPGWriterTips 
Players really like sandbox adventures. The term "sandbox adventure" implies an adventure (or even campaign) in which the characters are free to go wherever they'd like, and address adventure elements in whatever order they choose. There's a real sense of player agency there, and that's one of the reasons they're so popular. They also seem more realistic, as the players know there's something going on all over, and not just waiting for their interaction, just like in the real world.

Yet buildi...
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Adventures as Skeletons and Zombies

Posted by Ron Lundeen on Tuesday, December 4, 2018, In : RPGWriterTips 
I've had a general frame of mind when writing that I used when writing papers in graduate school, when writing memos as a lawyer, and in writing adventures. It's a fairly simple way of viewing a writing project, and I wanted to speak about it in reference to adventure writing.

Your adventure is a skeleton, or it's a zombie.

A skeleton has a solid, visible frame. You start with an outline, and the outline is detailed enough to hang all the "meat" on: you know what encounters are going to happen ...
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Frosty the Graveknight

Posted by Ron Lundeen on Monday, December 3, 2018, In : Announcements 
At the suggestion of a friend of mine, who pointed me toward a discussion about Frosty the Snowman being a lich, I've worked up some stats as well. But I don't think this beloved children's character is a lich. No, I think he's a graveknight. His hat isn't a phylactery, but durable armor into which his immortal essence is infused. As he plainly has the ability to compel children and cops alike, I'm assuming he's also a bard. What is this nefarious creature's end goal? Eternal survival, no dou...
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About Me


I'm Ron Lundeen, developer for Paizo, Inc., active gamer, and RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Raging Swan, Open Design, Headless Hydra Games, and Rite Publishing. I'm still taking freelance writing assignments, but also focusing on writing for Run Amok Games.


 

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