Browsing Archive: June, 2014

Lost Treasures

Posted by Ron Lundeen on Friday, June 27, 2014, In : Work with Other Publishers 
Back in May, I mentioned a large project for Paizo where I'd taken on 13,000 words to describe several magic items with complex backstories and campaign uses. That project was announced recently--it's called "Lost Treasures", and it's more than just magic items. There are valuable non-magical items, quest items, and so forth all included. I'm excited to see how my work appears in the final product, and what other goodies the tome contains!

Link is here.
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A Simple Bat'leth

Posted by Ron Lundeen on Thursday, June 12, 2014,
Our usual board game group has some moderate roleplayers who sometimes really get into the exploration in Betrayal at the House on the Hill or the characters in the Pathfinder Card Game. So last Tuesday I decided to roll out Fiasco for the group, though I'd never played it before and hadn't really finished reading the rules.

It was a blast.

For those unfamiliar with it, Fiasco is an indy RPG with no game master; the players all build webs of relationships based on the setting, before deciding o...
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A Lucky Evening!

Posted by Ron Lundeen on Tuesday, June 10, 2014, In : Announcements 
Huzzah! A Lucky Morning is now available at all the usual outlets (with print copies on their way to the Paizo store now). I'm quite proud of this little investigative adventure, which is equal parts creepy and murder-mystery-y (patent pending on that word, I guess). Check it out!

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A Lucky Morning in Mere Days!

Posted by Ron Lundeen on Thursday, June 5, 2014, In : Announcements 
So, I liked the print proof of A Lucky Morning. I'm sending several copies to Paizo for them to vend in their on-line store, but the adventure itself should be available in print and pdf this weekend from the usual places!
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Choking Tower Feedback

Posted by Ron Lundeen on Thursday, June 5, 2014, In : Work with Other Publishers 
I received the post-development copy of my upcoming Paizo adventure, "The Choking Tower" over the weekend. I was not at all surprised to see it more closely tying in to the upcoming technology book and Iron Gods adventure path as a whole, but I was pleasantly surprised to see so much of my work tightened up to flow better. That is, the work I'd submitted is still very visible, but improved. I don't generally see how my freelance work looks until it actually appears in print, so this "post-dev...
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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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