Browsing Archive: January, 2014

New Products Announced!

Posted by Ron Lundeen on Friday, January 17, 2014, In : Announcements 

I've had two projects percolating for a while that I'm glad to announce: Nasty Bastards, and the Emergency Villain Collection.

"Nasty Bastards" is intended to be a mini-campaign along the lines of Paizo's well-received "We Be Goblins" and "We Be Goblins Too."  Nasty Bastards has a bit more serious tone, and is much bigger in scope, as it takes the brutal humanoid PCs from 1st to 5th or 6th level. This will be a more expensive product than our usual price point, as it's more than twice as long ...
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A Lucky Villain!

Posted by Ron Lundeen on Wednesday, January 15, 2014, In : Hints and Teasers 
Here is one of the villains from "A Lucky Morning," the vengeful necromancer Nudd.
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2014 Schedule is Coming

Posted by Ron Lundeen on Wednesday, January 15, 2014, In : Hints and Teasers 
So, with all the jumping around I've been doing with my writing, I've realized I should put everything into a consistent, planned schedule. And then I should put that schedule here, in my Upcoming Releases tab. So expect that update soon. The order of those projects is likely to change, but I've been pushing forward on each, so they'll see the light of day sometime this year.

In the meantime, Blake Wilkie keeps turning in great work for 2014's first Run Amok Games release, "A Lucky Morning." P...
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Resolved!

Posted by Ron Lundeen on Wednesday, January 8, 2014, In : Hints and Teasers 
I'm not normally one for New Years resolutions, but this year I've made a writing-related one: I plan to write at least 1,000 words each day. Normally, my writing is in spikes: several days without writing, then a burst of productivity of several thousand words. Trying to be disciplined about this will help even things out and, I suspect, make me more productive this year overall.

A thousand words isn't much: I can put together a few stat blocks to reach that, or kick through a chunk of an enc...
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About Me


I'm Ron Lundeen, game designer for Wizards of the Coast. Before that, I worked as a development manager for Paizo, Inc. and as an RPG freelancer. I've recently had products in print for Paizo, Wizards of the Coast, Petersen Games, and Ulisses Spiele. My opinions here are my own and do not reflect those of Wizards of the Coast.

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